Using a 256GB micro SD Card with SD2Vita at ux0:

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28 Responses

  1. mo07sin says:

    thanks man you save my day ..

  2. Rudolfo Laspari says:

    Thanks for the tutorial mate! Worked like a charm!

  3. Carlos says:

    hi, so I did the back up, but when I transferred it to the micro sd card (sd2vita) there was some files which were “damaged”.. so the pc was unable to copy,
    so i omited those… now, seems like all the app/vpk files appear, but most give error (C1-2738-0) only molecular shell works…
    i was able to delete tai from sd2vita, then swap using tf tool, but now tf tools won’t work.
    so, here is some more information ;since I can use molecular shell I tried to install a small vpk i had in ux0… = error 0x80010016…any solution please
    pdtta:some of the files i skipped (not copy back where something like “psp2updat” or something…?…

    • Jason says:

      Not sure… I’m going to assume the files that weren’t able to be copied were needed? The only time I’ve seen the C1-xxx-x error when trying to launch a game is when I didn’t go in and run h-encore and re-apply HENkaku before running a game. That has to be done every time you boot the Vita before launching copied games.

  4. Larry says:

    This is great thank you. Only guide I found that mentioned changing to SD2Vita within USB in VitaShell. I couldn’t figure out why my SD2 card would not show up on PC.

    Thanks mate!

  5. seamonkey420 says:

    so far the best article i’ve ran across on SD2Vita. all of the other one’s leave out steps and don’t even talk about the tf tool. thanks again!

  6. RomyoData says:

    All’s fine as you have mentioned.
    One problem!

    My game freezes upon loading just 1-2 mkns after running of i use sd2vita … no issues when games run via ps vita’s default proprietary mem card …

    My vita adapter is version 3
    Sd card: samsung evo plus 256gb U3

    What to do: so that game and system don’t freeze when using sd2vita card ..

    Reply soon …

    • RomyoData says:

      I used exfat formatting method via windows …


      Someone said format into exfat via linux (ubuntu) – and not windows- after loading via windows .. i did that; even did same thing via mac – formatting sd card into exfat – both cases: ps vita didn’t even recognize the sd card ..

      System info: memory card showed – – ; instead of the apacity

      Windows method – did recognize the card; but keeps on freezi g after a minute or 2 …. – as if sd card is corrupt (which it isn’t – works fine when used as a pen drive via card reader on windows ….

      Could my sd2vita ver 3 adapter be corroupt instead ???

      Need help!!

    • Jason says:

      I’m not sure what would be causing that. I’ve not had that issue with either of my SD2Vita adapters (one in a Vita and one in a PS TV)

  7. steven says:

    hi, nice tutorial, my issue is after its done, I don’t see my sd2vita card. only memory card, im on 3.63 using henkaku and vitashell 1.98. hope someone can help!!!

  8. steven says:

    only time I can see the sd2vita working is when I change the usb loading to pc on vitashell as sd2vita, it shows on pc the data from the sd2vita in the game drive on vita. (does that make sense?)

  9. Nate says:

    You are a life saver! I tried 4 or 5 other tutorials, but they didn’t work.

    Tips for others:
    -You can still transfer all of the files using FTP, it just takes longer.
    -I had to format the card using Windows. I tried several methods unsuccessfully on my MAC.
    -The TF Card Link tool doesn’t appear to install on the internal memory card, so you’ll need the proprietary PS Vita memory card. (I’m still playing with this one trying to get it to install to internal memory).

  10. Now Tv says:

    Hi op I have a 256gb sandisk installed, problem is, the free storage reported by the vita is around 100gb less than what it should be. I have around a 115 GB of data on it, but it’s showing 215gb full, which I’m certain isn’t true. Any ideas what the issue is please?

    • Jason says:

      Sounds like this may be a common problem. See other comments here. It could be that the max a Vita will see is 128GB. My SD card turned out to be fake (thanks scammers), so I ended up using a 64GB card I had lying around.

      • Nowtvraven says:

        The issue is the cluster size when you format micro sd. I Made the size 64 down from the default of 128 and it now works. Downside is load time is a few seconds longer here and there, but works great. Stumbled across the solution on an unrelated Google page. Update the guide giving this info. Storage on drive more over 100gb free as it should have been.

  11. Rosie archdale says:

    Hi I have a version 5 s2vita and a SanDisk 256gb class 10. I stuck a 110 GB of games on my memory card but the vita says only 15gb free (230gb full) I’m certain no other data is on the memory card. I’m running enso 3.65. anyone know why this error is occuring.

    • Jason says:

      Sounds like this may be a common problem. See other comments here. It could be that the max a Vita will see is 128GB. My SD card turned out to be fake (thanks scammers), so I ended up using a 64GB card I had lying around.

  12. Berkiel says:

    Hi, I don’t know if you still use a Vita on a regular basis but I have some questions.
    First, this guide is still great today, I’ve installed CFWs on many Vita’s now and come back to it every now and then.
    I’ve been trying to find if there are technical limitations with large file transfers with sd2vita or the vita itself that are known and avoidable, I’ve “prepped” like 6 Samsung Evo+ 256gb (shown as 238gb) (using a usb card reader) and every time I’ve tried to copy directly huge transfers of games, even if no errors during transfers, once in the Vita it’ll mess up the remaining space to almost 0 and list 190gb+ of data as “other” in the content manager. In the PC it reads just fine but most times I have to reformat it and start over. If I use vitashell it’ll be fine with games but I had this happen with videos and photos too and it’s 3x times slower than the card reader. Even one card got back 80gb just by un mounting and remounting it in vitashell.
    So now I just transfer a couple games at a time and refresh the live area to avoid having to start all over again.
    But I just read about a 2016 technique from GbA forums, involves putting game files in a PSP save folder in your PC folder used by qcma and use the manager to copy it to the console, plus vitashell to move and rename files to proper place.
    Do you think this worth trying to transfer 100gb+ or the error I consistently get with large transfers will still happen?

    • Jason says:

      Are they real 256GB cards? Mine turned out to be fake. It was really a 32GB card with its firmware hacked to look like a 256GB card. I could transfer about 30GB of data and then it would self-corrupt the card and show as full. Here’s a good link for that. Personally I dug up a 64GB card after my 256GB card turned out to be fake, so I’ve been using that. I don’t have experience with cards in the Vita with a higher capacity than that. Sorry if this doesn’t help.

      • Berkiel says:

        Yes those card are beyond suspicion, as a matter of fact I think their superior transfer speed might be responsible for read/write errors and also make card readers go bonkers, I’ve noticed in the past that after a long transfer the adapter gets quite hot.
        Also on a side note, I’ve noticed that gamesd has been updated a few days ago, storage mgr is a fork of gamesd.
        I’ve switched both my Vita’s to gamesd, I’ve already been advised in the past to use it on discord Vita hacking server.
        It is simpler to install, has better compatibility overall.
        I’ve helped someone on Reddit who had problems after getting out of standby mode, after checking various things with that person I advised him to switch to gamesd as his setup was correct in every way.
        I just got news that his Vita got out of standby after 36hrs and he could launch apps without crash when he used to have to force reboot it.
        Only change made is the switch to gamesd over storage mgr.

      • Raf says:

        Do u always have to run h-encore (henkaku) after a cold reboot? Isnt the hack permanent, also after a reboot? Sorry new to this…

        • Jason says:

          Yes, you do unfortunately. I have read that there is a new exploit out that’s persistent but I havenn’t played with it yet.

  13. zonaism says:

    i have a ps vita 3.68 and i want to hack it my memory card is about 8gig and i have a sd card of about 124gig i want to know if i go use both to store in games and use it at the same time

    and how can i downgrade my vita and which is the best version to degrade to

  14. Thiago says:

    Thanks man, you saved my day! I was close to downgrade my device and then, the magic happened!

  15. luka says:

    Thank you for the best tutorial!

  16. Chris says:

    It’s weird, for me it sees my sd card in Vitashell but when I swap it so that is UX0 and restart it does starts up in factory settings, so I have to turn off, take sd card out and turn on again to get vitashell etc back. Insert sd card again and vitashell sees it.

    Not sure what the problem is

  17. eli b. says:

    For cards greater than or equal to 200GB in size, do not use default allocation size, but rather 64KiB. (The default for such cards is 128KiB, do not stick with this.) This will avoid the free space errors a few people here have been running into. Unavoidable bug in the Vita storage stack. You may want to run occasional disk checks on the memory card, too.

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